Cute, but not childish.  Refined, but not technical.  Fun, but not addicting.  Persuasive, but not overbearing.  We built Habitat's brand around these attributes.  It was important that we balanced on the line between too playful and too serious; again, reinforcing the idea that Habitat should be something that maintains the autonomy of the user and doesn't feel like parental discipline.  The design of the companion, headed up by Emily Parker during this project, was extremely important as it is the center of the main motivation in the application.
This project was completed in a group with Lucia Boehling, Bridget Brosnan, and Emily Parker.  My responsibilities included designing the way data was presented to the user and collaborating with Lucia and Bridget on an overall visual style.  During this project, I was studying user experience design in Prague, Czech Republic. It is the product of a semester's worth of learning practices and methods of user experience research and testing and then applying those methods to conduct our own research and testing.
See it in context
Below are a few screens from the hi-fi prototype and a demo video.  This project was completed in a group with Lucia Boehling, Bridget Brosnan, and Emily Parker.  My responsibilities included designing the way data was presented to the user and collaborating with Lucia and Bridget on an overall visual style.  During this project, I was studying user experience design in Prague, Czech Republic. It is the product of a semester's worth of learning practices and methods of user experience research and testing and then applying those methods to conduct our own research and testing.
Designing these screens presented the challenge of data visualization that is engaging and digestible for an adolescent.  A breakdown of how the user is spending his or her time (in the form of the health of the companion) is only one part of the app. It is accompanied by activities and achievements that encourage users to get off the digital device and engage in a real-world activity, ideally one that aligns with the user's interests. 
Development
The majority of this project consisted of user research: surveys, interviews, user testing, and guerilla testing.  You can download the full research PDF here.
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